Affective Design Lab감성 디자인 연구실
KO

Research

UX research that does not stop at usability. On screens and in space, we follow an experience through to the affect it leaves behind.

AI the material UX what we do — design an experience, then test it UI on screens XR in space Affective affect — what we study
UX is not a stage but the work itself: design an experience — on a screen or in space — and find out whether it reached the affect it was aiming for.
Affective

Affect — what we study

The constant. We treat affect as a measurable state rather than a feeling: read the current coordinate, name the one the design is aiming for, then work out how to move between them. The stage changes; this question does not.

UX

What we do

UX is not a stage but a method: designing what someone goes through, then finding out whether it landed as intended. Both stages below are UX research — being on a screen does not make it UX any more than being in space makes it not.

UI

On screens

How interfaces and services shift judgement and mood — feedback in an app, the wording of an emergency alert, usability on the web. Thirteen of our 41 papers sit here.

XR

In space

Virtual and augmented environments let us change one thing at a time and watch the response — how much fear shifts when only the lighting changes.

AI

What we build with

Generative AI is a material for making stimuli and an agent to interact with. We do not study AI for its own sake; it always arrives paired with affective measurement. That is why it is a material here, not an umbrella.

Work per strand

All projects → · Publications →

How we measure

Self-report and behavioural logs form the base; EEG and facial analysis go on top. We change one condition at a time. No neuroscience background is needed to start.